PurposeKit

Experiments

Games and odd little worlds.

Not charity tools. These are side projects I build to stress-test what I can actually make with AI. They are rough on purpose, and I learn more from them than from anything that works first time.

Five Years Left

3D museum · ResearchWork in progress

The UN’s Sustainable Development Goals Report 2026 as a museum you walk through. Guess the numbers before you see them, unlock each room by exploring the last, and choose the part you will play at the end. A test of whether interactive spaces help people engage with research.

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The Legacy Gallery

3D walk-through · ResearchFirst pass

The charts from my talk "Legacies in 10 years", hung in gilt frames down a white marble hall with the sky showing through the roof. Walk it with the keyboard and mouse, or your thumbs on a phone, and tell me at the suggestion box whether it beats a slide deck.

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Restricted

Management · CharityPlayable

Six years as the chief executive of a small UK charity. There is money in the bank and most of it is not yours to spend. Twenty-four quarters of grants that do not cover their own costs, boards who ask the wrong question at the right time, and the one transfer that would fix everything and end you.

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Bunker

Survival · GenerationsAlpha

Fifty turns, ten years each. Decide when to seal the door, then keep twenty strangers and their descendants alive for five hundred years. Knowledge rots. Bloodlines tangle. Something will be waiting when it opens.

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Dymaxion Rider

Driving · ExplorationPlayable

A 1:16 scale world tour on two wheels. Ride a shrunken planet, chase the horizon, find out how far you get before the road runs out.

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